The installation of the ManyQuest activity at the SL Best Practices conference was a mild success. Only one bot was ready at the opening of the 24 hour event, with two others being completed as the day progressed. Several strange, inconsistent glitches occured throughout the morning. Heavy server load due to traffic may have created some of the problems.
The main feature of the scripted objects in this activity is the flexibility of the content. All dialog presented by the bot is read from a single notecard by the script. The idea is that anyone can write the dialog, and the bot handles the rest. So, if you wanted to have students respond to questions…then receive another assignment (notecard), the bot would handle the interactivity
Data was captured for the activity, sent via server script to a text file, and will be reviewed soon.
One ManyQuest participant mentioned plans to develop similar quests in SL. One theme that could be developed would be a survey of virtual cities that have been re-created in SL. An post at Metaversed, titled
“Virtual Cities Streaming into Second Life, could provide a start for developing such content.
May 2007
Sat 26 May 2007
Wed 16 May 2007
Dynamic content: data visualization in VR
Posted by John Wallace under education 2.0 , metadata , second lifeNo Comments
George K encouraged a recent brainstorm leading to a new project idea for development in Second Life. The ChatBot widget that is currently being designed, as well as the QuestBot (on the drawing board), both seem as precursors to a prototype for the new widget. So much to learn.
A quick bit of surfing turned up this gold nugget of a link list: Data Visualization Software, Resources, Tutorials and Source Code. “We Feel Fine” (linked on that page) demonstrates a data display that would be spectacular in virtual reality. Representing data was the end result of the Pollster widget.
George makes a strong case for obtaining land, securing some space for development.