video


To this Second Life resident, virtual reality represents an exciting opportunity to develop rich, engaging instructional content. Many educators seem to agree and there are plenty of educational sites to explore. Still, it is difficult to predict what will be effective, which design elements are essential. It is likely that we are far from seeing any standards emerge for instructional design.


“The Source is Within” – a SL art installation

There is, however, something to be learned about engaging a Second Life user. Rezzable’s community of artists, designers and developers seem to consistently deliver an experience. Have you visited “The Source is Within” (SLURL), their recent installation showcasing the SL imagery of Melodious Source? This is a must-see build, in my notecard.

As evidence of their ability to capture attention, have a look at this video. The interactive object seen in that video was developed simply to promote a current event in the grid (titled “Garden of NPIRL Delights“; loosely, a festival of building in SL). If you happen to have a parcel—and room for 24 prims—a description of the interactive invitation can be seen here, they are distributing the object freely.

And finally…thank you, Bettina Tizzy, for the information shared at Not Possible IRL. The care you take in writing every post is apparent to this reader.

Two hours spent wrapping a four minute video to demonstrate the use of bookmarklets, using the trial version of Camtasia screen capture video application. And, it is not yet finished; the video will receive several hyperlinks in the closing frame.

It is a new tool to me, so I am not surprised that it took so long; many knobs and dials…up the learning curve, again.

This technology puts the “potent” in potential. The production of a short series of videos should increase proficiency, and might develop style of presentation. Next may be a brief demonstration of a Wikipedia edit.