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	<title>edParadigm &#187; instructional design</title>
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	<description>Learning in a virtual world</description>
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		<title>Studio Wikitecture 4.0 &#8211; The Interactive Classroom</title>
		<link>http://www.edparadigm.com/wordpress/126/studio-wikitecture-40-the-interactive-classroom/</link>
		<comments>http://www.edparadigm.com/wordpress/126/studio-wikitecture-40-the-interactive-classroom/#comments</comments>
		<pubDate>Sun, 15 Feb 2009 16:17:55 +0000</pubDate>
		<dc:creator>John Wallace</dc:creator>
				<category><![CDATA[education 2.0]]></category>
		<category><![CDATA[educational technology]]></category>
		<category><![CDATA[instructional design]]></category>
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		<guid isPermaLink="false">http://www.edparadigm.com/wordpress/?p=126</guid>
		<description><![CDATA[Where the Studio Wikitecture 4.0 challenge produced an architectural space, the interactive features are the wiring and plumbing of that space. How can scripts ease the delivery of synchronous instruction in a virtual world? So, what are the fixtures and utilities of a classroom?]]></description>
			<content:encoded><![CDATA[<div class="insertLeft"><!--       IMAGE     -   --><a title="The Interactive Classroom by azwaldo, on Flickr" href="http://www.flickr.com/photos/azwaldo/3263873581/"><img src="http://farm1.static.flickr.com/198/3263873581_50f8c3458d.jpg" alt="The Interactive Classroom" width="300" height="225" /></a><br /><span class="caption">The Interactive Classroom</span></div>
<p>Where the <a title="Studio Wikitecture weblog" href="http://studiowikitecture.wordpress.com/2008/10/17/wikitecture-40-re-inventing-the-virtual-classroom/">Studio Wikitecture 4.0</a> (SW4) challenge produced an architectural space, the interactive features are the wiring and plumbing of that space.  How can scripts ease the delivery of synchronous instruction in a virtual world?  So, what <em>are</em> the fixtures and utilities of a classroom?<br />
<br clear=both></p>
<p>The <strong>Interactive Classroom</strong> was submitted to test these waters, and three features from that design were included in the final idesign installed for the University of Alabama.  They are described here.</p>
<dl>
<dt /><strong>Automatic Notecard Delivery</strong></p>
<dd />Provide a notecard to all students by dragging it onto the classroom podium (after selecting that option in menu).  When a user takes a seat in the classroom, the notecard is delivered automatically.</p>
<dt /><strong>Hand Raising</strong></p>
<dd />Seated avatars can raise their hand by clicking on a &#8220;Raise Hand&#8221; icon in the front of the classroom.  Click the icon again and the hand is lowered.  When clicked by the instructor, the icon/object offers the options of resetting the object or reporting the number of raised hands in chat.  Resetting the object results in the report of the tally, clearing of the tally, <em>and</em> causes all avatars hands to lower.</p>
<dt /><strong>Parcel Media Display</strong></p>
<dd />Assign Internet URLs to the parcel media stream by dragging a notecard onto the display.  Once assigned, touch the display and a menu prompts the teacher to select any of the URLs.  Once selected from the menu, the URL is streamed onto any prim assigned with the parcel media texture.  The object also detects the parcel media texture automatically, in case that changes between sessions.
</dl>
<h2>Discussion</h2>
<p>The design challenge assumed that instruction would occur as a synchronous event.  So, what <em>are</em> the activities that can be expected?  What actions are an instructor <em>likely</em> to take?  Answering these questions in tedious detail provided interactions that might be simplified or even <em>automated</em>.  Chronologically, a traditional lesson might involve the following:</p>
<ol>
<li>Teacher arrives at location, prepares for lesson</li>
<li>Students appear at location and sit down</li>
<li>Teacher notes which students are in attendance</li>
<li>Materials are distributed, such as a lecture notes*</li>
<li>Lesson content is introduced</li>
<li>Students are prompted for feedback*</li>
<li>More content is presented, with any variety of multimedia sources*</li>
<li>Students are prompted again (possibly a quiz), and invited to ask questions</li>
<li>Discussion is mediated</li>
<li>Assignment is made for further study</li>
<li>Students depart</li>
<li>Teacher goes for a beer.</li>
</ol>
<p>This list simplifies a very complex process.  But, for providing a starting point, any of these steps might present an opportunity to develop some type of interactivity.  I took the approach that scripting could help with <em>every</em> step in this process, and tried to imagine an associated behavior for an object in each step.  A script was then developed&mdash;in every case&mdash;to assist with or automate each event.  (Everything except the &#8220;quiz&#8221;&#8230;I know a can of worms when I see one.)  Several of these interactions would be field-tested along with the other aspects of the space that were being explored.</p>
<p><center><!--       IMAGE     -   --><a title="Studio Wikitecture 4.0 Classroom by azwaldo, on Flickr" href="http://www.flickr.com/photos/azwaldo/3260195125/"><img src="http://farm4.static.flickr.com/3363/3260195125_e593fdd636.jpg" alt="Studio Wikitecture 4.0 Classroom" width="560" height="420" /></a></center></p>
<p>Some features were discarded; they were either developed too slowly (Wikitecture runs with deadlines, too) or implemented too poorly.  Some were included in the first submission, but did not seem to offer much advantage&#8230;the three that made it worked, for me.</p>
<p>First, the notecard distributor&#8230;Most every SL user who gives a presentation or leads a class is likely to have a notecard giver.  Some may even choose to drag notecards onto every avatar.  This script is simply a time-saving device.  On taking a seat, any avatar will receive a notecard if one was made available.  No need to mention a notecard giver, no wondering if anyone has missed the offer.  The teacher makes a notecard available by dragging the notecard onto the podium, and the notecard is deleted when the classroom is reset (touch podium, select &#8220;Reset All&#8221;). </p>
<p>
<div class="insertRight"><!--       IMAGE     -   --><a title="Studio Wikitecture 4.0 Classroom by azwaldo, on Flickr" href="http://www.flickr.com/photos/azwaldo/3260197351/"><img src="http://farm4.static.flickr.com/3433/3260197351_a8b9a71333.jpg" alt="Studio Wikitecture 4.0 Classroom" width="300" height="225" /></a><br /><span class="caption">Avatar with hand raised</span></div>
<p>Second, a &#8220;Raise Hand&#8221; image was assigned to a prim and linked to the podium and all of the seats.  The same script that tells the podium that you have taken a seat (and so, to deliver a notecard) also communicates with the Hand Raise prim, which now serves as a button.  Touching that button results in the broadcast of a signal that &#8220;Avatar X&#8221; has just touched it.  The script in your seat evaluates the signal and checks to see if it was <em>you</em> that just touched that prim, if you are &#8220;Avatar X&#8221;.  If so, your avatar&#8217;s hand goes up.</p>
<p>Yes, most avatars already <em>have</em> a hand raising gesture or animation.  But, do they always have it ready when they need it?  By the time I drill into my Inventory and activate the animation, I&#8217;ve often missed the next question in a presentation.  And what about student gesture HUDs?  Well, this new feature does not claim a spot in the client viewer, and also tracks the <em>number</em> of hands raised, reporting that tally into public chat if the teacher chooses to do so.  Also, with many hands raised, the teacher can&mdash;with a touch and a menu-click&mdash;report the tally, reset the counter, and lower the hand of every avatar.  (This is the scripted equivalent of a teacher saying &#8220;OK, twelve out of nineteen hands raised; you can put your hands down now.&#8221;)</p>
<p>The hand raising feature was surprising in its complexity.  And, suspecting that linking prims does not provide an advantage over many objects listening to remote channels, I might develop this feature differently.  As with <em>any</em> feature, the users will have to learn how to use it (a simple thing, here).  Still, until installed and tested we cannot know the value of such interactive features.</p>
<p>
<div class="insertRight"><!--       IMAGE     -   --><a title="Studio Wikitecture 4 07 inset by azwaldo, on Flickr" href="http://www.flickr.com/photos/azwaldo/3260189137/"><img src="http://farm4.static.flickr.com/3535/3256083962_8691dc364d.jpg" alt="Studio Wikitecture 4 07 inset" width="300" height="225" /></a><br /><span class="caption">Parcel Media Display</span></div>
<p>Third, the Parcel Media Display accepts a formatted notecard containing URLs and titles to manage the display of audio files, images, web pages or video content available on the Internet.  On touch, the object presents the teacher with a menu of buttons from which to choose a URL.</p>
<p>The globe (see other images) converts into the display, whose script then assigns each selected URL to the land parcel&#8217;s media stream.  This alleviates use of the About Land panel by a teacher during a lesson, since the Second Life client does not have media presets.</p>
<h2>Last bits</h2>
<p>
<div class="insertRight"><!--       IMAGE     -   --><a href="http://www.flickr.com/photos/azwaldo/3281035302/" title="Interactive Classroom Pods by azwaldo, on Flickr"><img src="http://farm4.static.flickr.com/3549/3281035302_93fac8a133_o.jpg" width="300" height="225" alt="Interactive Classroom Pods" /></a><br /><span class="caption">Interactive Classroom Pods</span></div>
<p>I would like to see an organization such as <a href="http://www.nmc.org/keyword/second-life" title="SL tagged at NMC website">NMC</a> or <a href="http://www.tinyurl.com/2lss5o" title="ISTE in Second Life web page, ISTE website">ISTE</a> sponsor a project that is similar to SW4.  There was plenty of opportunity for educators to participate, yet few were around.  Maybe if the project was hosted within the SL educational community&#8230;</p>
<p>
<div class="insertRight"><!--       IMAGE     -   --><a href="http://www.flickr.com/photos/azwaldo/3281035566/" title="Interactive Classroom Pods by azwaldo, on Flickr"><img src="http://farm4.static.flickr.com/3404/3281035566_6a52172684_o.jpg" width="300" height="225" alt="Interactive Classroom Pods" /></a><br /><span class="caption">Interactive Classroom Pods</span></div>
<p>There was some discussion, early in the project, about a standalone, self-serve media kiosk;  a learning lab with many stations.  I plan to continue <a href="http://studiowikitecture.wikidot.com/interactive-classroom-pods">developing this idea</a>. </p>
<p>One comment made during an early presentation to the UofA pointed out how these interactive features represent &#8220;more to learn&#8221;.  That is fair.  Yet, I wonder if that individual has made a presentation in Second Life, making use of the full range of bells and whistles already embedded in the platform.  Yes, to employ new, interactive features <em>does</em> require an additional step or two up an already-steep learning curve.  However, if new approaches are not tested, we leave every repetitive, manual task in the hands of the teacher.  </p>
<p>Rather than compare button selection in a dialog menu with the use of the About Land panel I will step back, and hope that some in the Alabama cadre will give these these tools a try, <em>and offer their feedback</em>.</p>
]]></content:encoded>
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		<title>Studio Wikitecture 4.0 &#8211; Virtual Classroom Design</title>
		<link>http://www.edparadigm.com/wordpress/63/studio-wikitecture-40-virtual-classroom-design/</link>
		<comments>http://www.edparadigm.com/wordpress/63/studio-wikitecture-40-virtual-classroom-design/#comments</comments>
		<pubDate>Thu, 05 Feb 2009 19:27:37 +0000</pubDate>
		<dc:creator>John Wallace</dc:creator>
				<category><![CDATA[educational technology]]></category>
		<category><![CDATA[instructional design]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[second life]]></category>
		<category><![CDATA[tools]]></category>
		<category><![CDATA[wiki]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[virtual world]]></category>
		<category><![CDATA[virtualworlds]]></category>

		<guid isPermaLink="false">http://www.edparadigm.com/wordpress/?p=63</guid>
		<description><![CDATA[Studio Wikitecture 4.0 has delivered.   Nearly four months after the first announcement, a virtual classroom (SLURL) has been placed on the Second Life&#174; campus of the University of Alabama.  Finishing touches continued to the last, even on the morning ofl Keystone Bouchard&#8217;s&#8217;s presentation to the university.
Studio Wikitecture 4.0&#8217;s Virtual Classroom, Final Design


Wikitecture [...]]]></description>
			<content:encoded><![CDATA[<p><span style="font-size:large;"><a href="http://studiowikitecture.wordpress.com/">Studio Wikitecture</a> 4.0 has delivered.</span>   Nearly four months after the <a href="http://studiowikitecture.wordpress.com/2008/10/17/wikitecture-40-re-inventing-the-virtual-classroom/" title="Wikitecture blog entry">first announcement</a>, a <a title="SLurl to the UofA Wikitecture site" href="http://slurl.com/secondlife/UA%20ESPRMC/182/100/27">virtual classroom (SLURL)</a> has been placed on the Second Life&reg; campus of the University of Alabama.  Finishing touches continued to the last, even on the morning ofl <a href="http://archsl.wordpress.com/about/">Keystone Bouchard&#8217;s</a>&#8217;s presentation to the university.<br />
<center><a title="Studio Wikitecture 4 02a by azwaldo, on Flickr" href="http://www.flickr.com/photos/azwaldo/3256076756/"><img src="http://farm4.static.flickr.com/3099/3256076756_e85cc77f31.jpg" alt="Studio Wikitecture 4 02a" width="480" height="360" /></a><br /><strong>Studio Wikitecture 4.0&#8217;s Virtual Classroom, Final Design</strong><br />
</center></p>
<p><br clear=both></p>
<p /><strong>Wikitecture</strong> facilitates collaboration in virtual world architectural design.  Participants submit virtual models by dragging objects from inventory to the <em>Wiki-Tree</em> (image below).  Each design is represented by a colored sphere and can be viewed by clicking on that &#8220;leaf.&#8221;  You can see this in action at the U of A site (link above), or at the <a href="http://nwn.blogs.com/nwn/2008/06/new-world-new-2.html" title="New World Notes blog post">award winning</a> Wikitecture 3.0 site [<a href="http://slurl.com/secondlife/Architecture%20Island/115/99/24" title="SLurl to the Architecture Island sim">slurl</a>].  Just look for a tall white column with bonsai branching, and touch any of the multi-colored balls.  (<em>Betcha can&#8217;t touch just one!</em>)</p>
<div class="insertLeft"><a href="http://www.flickr.com/photos/crescendo/3114276063/"><img src="http://farm4.static.flickr.com/3253/3114276063_03c9bbc840.jpg" width="240" height="138"></a><br /><span class="caption">The Wiki-Tree</span></div>
<p />Once a design is submitted, members can rez it from the tree, and they are encouraged to submit comments about the design at a companion website.  Many ideas were kicked around in the website&#8217;s forum; not all of those made the cut.  The role of the website may not have been clear to everyone, at least at the start, and some folks did not even know it was there.</p>
<p>Occasionally, members vote on each other&#8217;s contributions.  Designs with the most votes are carried forward, and new design elements are <em>folded in</em>.  The final design emerges (hopefully) as an collection of all the best features.</p>
<p>Cream, rising to the top. </p>
<p>As essential as the Wiki-Tree was the <em>management</em> of the group by Jon Brouchoud.   During many a chat, members became critical of the process, the designs, and even other members.  I was doing some of the talking, too.  Jon always seemed to field our gripes with the calm of a zen master.  </p>
<p /> Writing about it now, I am reminded of something an educator said about working with groups in SL&#8230;something about <em>herding cats</em>.</p>
<p> The Wiki-tree tree has potential.  It helps a group to juggle ideas.  Sure, it was down at times; but was probably as reliable as SL itself.  And, there are other &#8220;<a href="http://en.wikipedia.org/wiki/Holodeck" title="Wikipedia entry for 'holodeck'">holodeck</a>&#8221; styled rezzing tools in SL.  However, the Wiki-tree is not meant to simply present multiple builds, one after another.  You can review many designs in a short time, take a copy and <em>riff</em> on that design, even roll back to earlier versions.  The tree also preserves the relationship among diverging strands of development (the branching of limbs reflects those relationships).  Everybody adds their bits, patching together the best design possible.</p>
<p>This may be the closest I ever get to Granny&#8217;s quilting circle.<br />
<! --------------  INTERACTIVE CLASSROOM --------------------></p>
<p>
<div class="insertRight"><a title="virtual classroom 3" href="http://www.flickr.com/photos/stevenwbohm/3183618408/"><img src="http://farm4.static.flickr.com/3354/3183618408_09e7b0e603.jpg" alt="The Wiki Tree, Wikitecture 4.0 Re-Inventing the Virtual Classroom - University of Alabama" width="280" height="161" /></a><br />
<span class="caption">The Interactive Classroom<br />(image by <a href="http://www.flickr.com/photos/crescendo/">keystone1111 [Flickr]</a>)</span></div>
<p>My own contribution focused on interactive features meant to simplify some activities (i.e., distributing handouts and URL selection).  Several elements from my Interactive Classroom were included in the final design, and I will write about those in <a href="http://www.edparadigm.com/wordpress/?p=126">another post</a>.  First, I wanted to explore here the <em>Wikitecture Way</em>.<br />
<br />
<! --------------------------  END  ------------------------------------></p>
<p>The Wikitecture project had its share of hiccups.  But the Wiki-tree <u>and</u> the Wikitecture process are both evolving, according to Studio Wikitecture co-founder Ryan Schultz (Theory Shaw in SL).  New ideas will be implemented with the 5.0 project (yet to be announced).   And, finally, the the Alabama faculty will have to judge the worth of the virtual classroom design.  But, there can be no question about the educational value and success of this project, because&#8230;</p>
<p><em>I learned plenty.</em><br />
<! --------------------------  VIDEO -------------------------><br />
<center><span style="font-weight:bold;font-size:large;">A Video Sampling of the Earliest Designs</span></center></p>
<p><center><object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2326434&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2326434&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><br /><a href="http://vimeo.com/2326434">Building A New World (Virtual Classroom)</a> from <a href="http://vimeo.com/azwaldo">azwaldo</a> on <a href="http://vimeo.com">Vimeo</a>.</center></p>
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